The Blaster
specializes in delivering massive damage at range. They have
very little defensive potential, other than the ability to keep
the enemy at arm’s length.
A Blaster can solo successfully, if he remains aware of his
situation at all times, but this archetype really comes into
its own in groups, where Defenders, Scrappers and Tankers can
take the brunt of the enemy attacks, freeing the Blaster to
use his offensive potential to its fullest.
Controller
Primary Powersets
Secondary Powersets
Ancillary (Epic) Powersets
Earth Control
Empathy
Fire Mastery
Fire Control
Force Field
Ice Mastery
Gravity Control
Kinetics
Primal Forces Mastery
Ice Control
Radiation Emission
Psionic Mastery
Illusion Control
Sonic Resonance
Stone Mastery
Mind Control
Storm Summoning
Trick Arrow
Description
The Controller
specializes in manipulating the actions of foes, causing them
to stand immobile in battle, or controlling their movements,
or even turning them against their allies. This is perhaps the
most challenging archetype to play, but potentially one of the
most powerful. Controllers have very little defense against
enemies not under their direct control.
Defender
Primary Powersets
Secondary Powersets
Ancillary (Epic) Powersets
Dark Miasma
Archery
Dark Mastery
Empathy
Dark Blast
Electricity Mastery
Force Field
Electrical Blast
Power Mastery
Kinetics
Energy Blast
Psychic Mastery
Radiation Emission
Psychic Blast
Sonic Resonance
Radiation Blast
Storm Summoning
Sonic Attack
Trick Arrow
Description
The defender’s
powers specialize in healing allies, in increasing their abilities
(“buffing”) and in decreasing the abilities of foes
(“debuffing”). The Defender has little offensive
or defensive punch of his or her own, but can radically increase
the effectiveness of even the smallest team-up.
More than any other archetype, the Defender is specialized for
group play, and ill equipped for solo adventuring, however the
tremendous usefulness of the Defender’s powers should
guarantee that they will always be able to find a team-up to
adventure with.
Peacebringer - Epic Archetype
Primary Powersets
Secondary Powersets
Luminous Blast
Luminous Aura
Description
Peacebringers
are the typical Kheldians who have merged with human beings.
Peacebringers are Natural Origin. A Peacebringer’s first
contact is in Atlas Park. Kheldians have unique storylines throughout
their career, in addition to being able to access the normal
game content.
Kheldians have a severe vulnerability to a specific type of
energy. Unfortunately sinister forces have made every villain
group in Paragon City aware of this, and even supplied some
with weapons that can severely hurt Kheldians. Be wary of villains
wielding strange weapons, or the mysterious Void Hunters.
Scrapper
Primary Powersets
Secondary Powersets
Ancillary (Epic) Powersets
Broad Sword
Dark Armor
Body Mastery
Claws
Invulnerability
Darkness Mastery
Dark Melee
Regeneration
Weapon Mastery
Dual Blades
Super Reflexes
Katana
Willpower
Martial Arts
Spines
Description
The Scrapper
specializes in hand-to-hand combat. A single scrapper should
be a match for several foes of equivalent level. Scrappers do
not deal in ranged damage, instead going toe-to-toe with the
enemy.
Their balance of offensive and defensive potential makes Scrappers
by far the best suited archetype for solo play. In team-ups
they are useful as front-rank fighters, but often find themselves
a bit overshadowed by the more specialized Blasters and Tankers.
Tanker
Primary Powersets
Secondary Powersets
Ancillary (Epic) Powersets
Fiery Aura
Battle Axe
Arctic Mastery
Ice Armor
Dual Blades
Earth Mastery
Invulnerability
Energy Melee
Energy Mastery
Stone Armor
Fiery Melee
Pyre Mastery
Willpower
Ice Melee
Stone Melee
Super Strength
War Mace
Description
The Tanker
is the “big man” of the super team, combining massive
defense with a powerful, but not-exceptionally-quick offensive
punch.
Tankers make effective solo heroes, at their own deliberate
pace, but they are also in demand by teams, where their function
is to keep enemy attacks off the lightly defended Blasters,
Controllers and Defenders.
Warshade - Epic Archetype
Primary Powersets
Secondary Powersets
Umbral Blast
Umbral Aura
Description
A Warshade
represents the fusion of a human with a Kheldian who has undergone
radical scientific experiments to become a Nictus, a being of
pure darkness. Though most Nictus feed on the life forces of
others, the Warshades have seen the error of their ways and
wish to redeem themselves by acting as legitimate heroes in
the fight against their dark brethren.
Warshades can use the same Enhancements as Science Heroes. Kheldians
have unique storylines throughout their career, in addition
to being able to access the normal game content. Kheldians have
a severe vulnerability to a specific type of energy. Unfortunately
sinister forces have made every villain group in Paragon City
aware of this, and even supplied some with weapons that can
severely hurt Kheldians. Be wary of villains wielding strange
weapons, or the mysterious Void Hunters.