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Fenris Lair - Gaming News

Player vs. Everything: Putting raiding on your resume
Cameron Sorden posted this on the 12th May 2008
Ten years ago, the idea of putting something like being an officer in a hardcore raiding guild on your resume would have been laughable. When trying to sell yourself to a prospective employer, you want to put your best foot forward. The last thing you’d want them to know is that you sp...

MMO Week: Life After Fantasy
Oli Welsh posted this on the 7th May 2008
The MMO market is a mess of contradictions. Is its future bleak, or bright? Is it a huge growth area, or in stasis? Is it taking over the gaming industry from within, or simply excavating an ever-larger niche for itself? The answers to these depend on your perspective on a number of key issues...

Player vs. Everything: Should MMOGs allow modding?
Cameron Sorden posted this on the 7th May 2008
When Diablo first came out, I was a huge fan of it. It was pretty much all I played for months. Then, after a while, I got bored. Even with randomly generated dungeons and enemies, there are only so many loot runs you can do. When Hellfire was released I got back into it again. But with...

State of the MMO: Industry Luminaries On The Genre, Its Future
Dana Massey posted this on the 1st May 2008
The MMO industry has grown from a two-horse race at the turn of the century to one of the largest segments of the gaming industry and perhaps the last true foothold games have on the PC. Yet, during this same period, there have been innumerable failures, and many questions remain wide open. Ca...

MMOGology: Gamerz is speshul
Marc Nottke posted this on the 14th April 2008
Gamers have always taken a degree of flack about their hobby of choice. Some people call gaming a waste of time (whereas watching TV is completely productive), some people bash it as anti-social escapism (whereas reading a book is akin to attending a gala), some people deride it for its focus ...

Short Circuiting Social Stereotypes with MMOs
Kevin Murnane posted this on the 9th April 2008
People categorize each other based on visual attributes like age, gender, hair and clothing style, and skin color. We also use political, religious, and social ideologies, musical, cinema, and leisure time preferences, and socio-economic class differences to divide ourselves up into different ...

Player files lawsuit seeking to ban "real money trading"
Jon Burstein | South Florida Sun-Sentinel posted this on the 6th April 2008
The case is thought to be the first of its kind - a lawsuit filed by a player seeking to ban "real money trading" within a virtual world. Hernandez wants a judge to certify the case as a class-action lawsuit, another potential first when it comes to lawsuits involving online role...

Upcoming MMO movies (and why they'll suck)
Akela Talamasca posted this on the 3rd April 2008
Dorothy Parker once said "The only ’ism’ Hollywood believes in is plagiarism." While not technically plagiarism, the practice of mining popular properties of other media is a time-honored mainstay of Hollywood’s. Why invent a new franchise when you can adapt one that ...

Fixing Online Gaming Idiocy: A Psychological Approach
Bill Fulton posted this on the 2nd April 2008
Most multiplayer games and platforms already have some successful social features. Friends lists, guilds/clans, and party systems are all examples of useful social design. I think everyone can agree that those social features definitely increase the fun of playing multiplayer.

But those fe...


The Great EULA Debate
Laura Genender posted this on the 2nd April 2008
This weekend at the Indie MMO Game Designer Conference, Erin Hoffman brought this discussion to the roundtable. Hoffman ? a writer and game designer from philomathgames.com ? is one of the leading forces behind Settlers of the New Virtual Worlds, an essay collection concerning player rights in...
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