| Morale is the amount of damage you can take before being defeated in combat. |
| Power is your inner reserve. It is used to power combat maneuvers. |
| Might increases your ability to block incoming attacks with a shield or parry incoming blows, and adds to the amount of damage you deal with a weapon. It also reduces incoming damage. |
| Agility increases your ability to evade and parry incoming blows and adds to the amount of damage you deal with a ranged weapon. It also reduces your miss chance. |
| Vitality increases your maximum Morale and ability to regenerate Morale when not in combat. Lastly, it reduces incoming damage from non-weapon sources. |
| Will affects how much Power you regenerate when not in combat, and increases your maximum Power total. |
| Fate adds to your momentum in combat, directly influencing how quickly you regenerate both Power and Morale while in combat. |
| Your percent-chance to execute a Critical Hit. |
| Your Armour will reduce the fire damage you take by this percentage. |
| Your Armour will reduce the Common damage you take by this percentage. |
| Your Armour will reduce the Shadow damage you take by this percentage. |
| Your ability to block an attack (requires that a shield be equipped). |
| Your percent-chance to Evade an attack. |
| Your percent-chance to Parry an attack. |
| Your percent-chance to resist Fear effects. |
| Your percent-chance to resist Wound effects. |
| Your percent-chance to resist Disease effects. |
| Your percent-chance to resist Poison effects. |
| This is your relative effectiveness in melee combat. Better weapons and higher Might will increase your effectiveness. |
| This is your relative effectiveness in ranged combat. Better weapons and a higher Agility will increase your effectiveness. |